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Detects default Handle in Bevy
Working on an sprite animation crate in Rust with the Bevy engine, I initialize my sprite entities like so:
commands.spawn((
SpriteBundle::default(),
TextureAtlas::default()
));
But how to know that this entity is actually initialized as default within my systems?
Reading the bevy's codebase, the default Handle<T>
internally uses a default UUID which can be retrieved through AssetId::default()
.
So you can know if a component use a default assets with this basic comparison:
pub fn initializes_sprite(
mut sprites_query: Query<(&mut Handle<Image>, &mut TextureAtlas)>
) {
for (mut texture, mut atlas) in sprites_query.iter_mut() {
if texture.id() == AssetId::default() {
// Initializes the sprite texture
}
if atlas.layout.id() == AssetId::default() {
// Initializes the sprite layout
}
}
}
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